kcl-samples →
ball-bearing
KCL
// Ball Bearing
// A ball bearing is a type of rolling-element bearing that uses balls to maintain the separation between the bearing races. The primary purpose of a ball bearing is to reduce rotational friction and support radial and axial loads.
// Define constants like ball diameter, inside diamter, overhange length, and thickness
const sphereDia = 0.5
const insideDia = 1
const thickness = 0.25
const overHangLength = .4
// Sketch and revolve the inside bearing piece
const insideRevolve = startSketchOn('XZ')
|> startProfileAt([insideDia / 2, 0], %)
|> line([0, thickness + sphereDia / 2], %)
|> line([overHangLength, 0], %)
|> line([0, -thickness], %)
|> line([-overHangLength + thickness, 0], %)
|> line([0, -sphereDia], %)
|> line([overHangLength - thickness, 0], %)
|> line([0, -thickness], %)
|> line([-overHangLength, 0], %)
|> close(%)
|> revolve({ axis: 'y' }, %)
// Sketch and revolve one of the balls and duplicate it using a circular pattern. (This is currently a workaround, we have a bug with rotating on a sketch that touches the rotation axis)
const sphere = startSketchOn('XZ')
|> startProfileAt([
0.05 + insideDia / 2 + thickness,
0 - 0.05
], %)
|> line([sphereDia - 0.1, 0], %)
|> arc({
angle_start: 0,
angle_end: -180,
radius: sphereDia / 2 - 0.05
}, %)
|> close(%)
|> revolve({ axis: 'x' }, %)
|> patternCircular3d({
axis: [0, 0, 1],
center: [0, 0, 0],
repetitions: 10,
arcDegrees: 360,
rotateDuplicates: true
}, %)
// Sketch and revolve the outside bearing
const outsideRevolve = startSketchOn('XZ')
|> startProfileAt([
insideDia / 2 + thickness + sphereDia,
0
], %)
|> line([0, sphereDia / 2], %)
|> line([-overHangLength + thickness, 0], %)
|> line([0, thickness], %)
|> line([overHangLength, 0], %)
|> line([0, -2 * thickness - sphereDia], %)
|> line([-overHangLength, 0], %)
|> line([0, thickness], %)
|> line([overHangLength - thickness, 0], %)
|> close(%)
|> revolve({ axis: 'y' }, %)